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Animation And VFX Global Market Report 2022: Growing Popularity of Streaming Content and Low-Cost Internet Access Drives Demand and Boosts Sector - ResearchAndMarkets.com

PRESS RELEASE: Paid content from Business Wire
Press release content from Business Wire. The AP news staff was not involved in its creation.
December 21, 2022 GMT

DUBLIN--(BUSINESS WIRE)--Dec 21, 2022--

The “Animation And VFX Market, By Animation Platform, By Geography - Size, Share, Outlook, and Opportunity Analysis, 2022 - 2030” report has been added to ResearchAndMarkets.com’s offering.

The Animation and VFX Market is booming, and there are many job opportunities for skilled individuals in this field. The demand for animation is rising across the world as more consumers are looking for immersive experiences. The growing popularity of streaming video and low-cost internet access have also increased the demand for animated content. Streaming video is the fastest-growing distribution channel for animation and is expected to continue growing at a fast pace during the forecast period. These factors are anticipated to boost growth of the global animation and VFX market.

However, the market is likely to be hindered by factors such as growing piracy of software and media, storage related issues, and high cost of software and tools used for animations.

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Key features of the study:

  • This report provides in-depth analysis of the global animation and VFX market, and provides market size (US$ Million) and compound annual growth rate (CAGR%) for the forecast period (2022-2030), considering 2021 as the base year
  • It elucidates potential revenue opportunities across different segments and explains attractive investment proposition matrices for this market
  • This study also provides key insights about market drivers, restraints, opportunities, new product launches or approval, market trends, regional outlook, and competitive strategies adopted by key players
  • It profiles key players in the global animation and VFX market based on the following parameters - company highlights, products portfolio, key highlights, financial performance, and strategies
  • Insights from this report would allow marketers and the management authorities of the companies to make informed decisions regarding their future product launches, type up-gradation, market expansion, and marketing tactics
  • The global animation and VFX market report caters to various stakeholders in this industry including investors, suppliers, product manufacturers, distributors, new entrants, and financial analysts
  • Stakeholders would have ease in decision-making through various strategy matrices used in analyzing the global animation and VFX market

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As major events such as the World Cup and the Olympic Games increasingly move to digital forms, the VFX industry has also evolved to meet the demand for digital content. Livestream performances heavily integrate VFX compositing. Moreover, sports leagues and other content producers are attempting to recreate the excitement of live events through the use of digital audiences.

Detailed Segmentation:

Global Animation And VFX Market, By Animation Platform:

  • Television and OTT
  • Films
  • Advertisement
  • Gaming
  • Other Animation Platforms (Ed-tech, etc.)

Global Animation And VFX Market, By Geography:

  • North America
  • Europe
  • Asia-Pacific
  • Rest of the World

Company Profiles:

  • Adobe Inc.
  • Autodesk Inc.
  • IPI Soft LLC
  • Exocortex Technologies Inc.
  • Lost Marble LLC
  • Animaker Inc.
  • DWANGO Co. Ltd.
  • Blender Foundation
  • The Foundry Vision Mongers Ltd
  • Toon Boom Animation Inc.
  • Act-3D B.V.
  • Epic Games Inc. (Unreal Engine)
  • Planetside Software LLC
  • Bondware Inc.

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Key Topics Covered:

1. Research Objectives and Assumptions

2. Market Purview

3. Market Dynamics, Regulations, and Trends Analysis

4. Global Animation and VFX Market- Impact of Coronavirus (COVID-19) Pandemic

5. Global Animation and VFX Market, By Animation Platform, 2017-2030, (US$ Mn)

6. Global Animation and VFX Market, By Region, 2017-2030, (US$ Mn)

7. Competitive Landscape:

8. Section

For more information about this report visit https://www.researchandmarkets.com/r/jbjcwu

View source version on businesswire.com:https://www.businesswire.com/news/home/20221221005268/en/

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KEYWORD:

INDUSTRY KEYWORD: ENTERTAINMENT TECHNOLOGY TV AND RADIO FILM & MOTION PICTURES AUDIO/VIDEO SOFTWARE

SOURCE: Research and Markets

Copyright Business Wire 2022.

PUB: 12/21/2022 06:30 AM/DISC: 12/21/2022 06:32 AM

http://www.businesswire.com/news/home/20221221005268/en